FPse For Android v0.11.42 Final By bobiras2009
- Type:
- Applications > Android
- Files:
- 2
- Size:
- 1.49 MiB (1559693 Bytes)
- Tag(s):
- android bobiras2009 bobiras22
- Uploaded:
- 2012-09-21 01:54 GMT
- By:
- bobiras2009
- Seeders:
- 0
- Leechers:
- 1
- Info Hash: BC32163499E4C3078EDBCE29702E4E027FAC8232
Follow my uploads here: https://forum.suprbay.org/member.php?action=profile&uid=311481 You can make requests here: https://forum.suprbay.org/forumdisplay.php?fid=4 By bobiras2009 If you appreciate my work you can leave a commnent and seed this for as long you can to help me upload more. Requirements: Android OS 2.1 +, Rooted Overview: FPse for Android is the fastest and most compatible PSone (also known as PSX or Playstation 1) emulator for handheld devices. Create an ISO image from your favorite games and enjoy playing them on your Android phone. FPse features the following: -High performance -High compatibility -High sound quality -Real-time save states -Audio track emulation (using .cue files) -Force-feedback -Dynamically loadable Overlay Pads -Guncon emulation -Analog Stick emulation (using touchscreen slide) -Compatible with G-Sensor, Touchscreen and Hardware keys -Supports .img, .iso, .bin, .cue, .nrg and .Z disc image formats Grab and enjoy this initial release! A few tips to improve your gameplay experience: -in Landscape orientation DPAD and Main 4 buttons are activated, if you want to activate all others, go in menu/input/touchscreen and select others buttons. -Create a default configuration by setting your desired options and then selecting “Default Config Save” in the System Menu. -CALL, BACK, VOLUME UP/DOWN buttons can be assigned as PSone buttons but can be used is not assigned. -Guncon emulation requires the A and B buttons to be mapped to Hardware keys. By default: L3 = A and R3 = B. -SPUSync is required for proper sound quality in certain games such as MGS and FFVII. -Frameskip set to 50 will avoid sound stuttering on load end device or with somes games that use much CPU. FPse 0.11.42 changes: - Fixed crash on Jelly bean when "Do not keep activities" option set - Experimental Analog Pad support for Xperia Play, will work only in OpenGL-ES 2.0 Blitting mode. Was already working on 4.0. that's Only for games that support analog pad and if you select analog pad into menu. L2/R2 L3/R3 are mapped to the 4 corners of the screen now. - Fixed Forcelandscape - Fixed Screenfilter - New Opengl plugin! By bobiras2009