Braun A. XR Development with Unity. A beginner's guide...2023
- Type:
- Other > E-books
- Files:
- 1
- Size:
- 19.79 MiB (20755809 Bytes)
- Uploaded:
- 2023-12-22 13:59 GMT
- By:
- andryold1
- Seeders:
- 21
- Leechers:
- 6
- Info Hash: 22CE30BB2A059B521BB67AF2A5AF486F690B7951
Textbook in PDF format Key Features • Create impressive XR projects without the need to own expensive VR headsets • Explore Unity XR features and techniques such as hand-tracking and plane detection using the XR Interaction Toolkit and AR Foundation • Bring your XR projects to life with step-by-step explanations along with practical examples Book Description This book is your guide to developing XR applications with Unity 2021.3 or later versions, helping you to create VR, AR, and MR experiences of increasing complexity. The chapters cover the entire XR application development process from setting up an interactive XR scene using the XR Interaction Toolkit or AR Foundation, adding physics, animations, continuous movement, teleportation, sound effects, and visual effects, to testing and deploying to VR headsets, simulators, smartphones, and tablets. Additionally, this XR book takes you on a journey from the basics of Unity and C# to advanced techniques such as building multiplayer applications and incorporating hand- and gaze-tracking capabilities. By the end of this book, you'll be fully equipped to create cutting-edge XR projects for engaging individual, academic, and industrial use cases that captivate your audience. What you will learn • Get started with Unity by building your own 3D project • Explore the XR Interaction Toolkit and AR Foundation, as well as test XR applications on your PC • Find out how to deploy XR projects on different platforms • Build interactive XR apps with increasing degrees of complexity by leveraging C# scripting • Create a fully immersive VR drum scene by using Unity’s audio and particle systems • Add advanced XR techniques such as hand-tracking, gaze-tracking, and multiplayer capabilities to your XR apps Who this book is for This book is for students, developers, researchers, and professionals with a background in computer science. Business analysts, PMs, and other management professionals and executives will also benefit from this book. If you have basic knowledge of programming and are looking to gain expertise in creating virtual reality and augmented reality applications in Unity, then this book is for you. While having experience as a VR game player with basic programming knowledge can enhance your understanding of the content, it is not a prerequisite. Table of Contents 1. Introduction to XR and Unity 2. The Unity Editor and Scene Creation 3. VR Development in Unity 4. AR Development in Unity 5. Building Interactive VR Experiences 6. Building Interactive AR Experiences 7. Adding Sound and Visual Effects 8. Building Advanced XR Techniques 9. Best Practices and Future Trends in XR Development