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PC_The.Sting!.(NeoSoftware)-(ToeD)
Type:
Games > PC
Files:
9
Size:
216.85 MiB (227380862 Bytes)
Uploaded:
2007-07-05 20:37 GMT
By:
Subzero!
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Info Hash:
23839BD83696CCCA7171C241515DC22488E9E8BA




Outplan the Crock - Outsmart the Cops!


The One Eyed Dude

  delivers you with

..:: The Sting! (c) JoWood/Neo! Software ::..



:. about .:

The Sting!...

For criminals, crime may not pay, but the entertainment industry has sure done well by it. 
Countless films and TV shows have tapped into the supposedly glamorous and alluring side
of crime, making stylish, romantic rebels out of mafiosi and art thieves. Of course, the game
industry has tried to muscle in on this thematic turf, but with less obvious success. 
Now, publisher JoWooD is taking a stab at the crime genre with The Sting!, 
a lighthearted burglary simulator that manages to be entertaining despite 
some real weaknesses and peculiarities.

Your overall goal in The Sting! is simple: carry out progressively harder heists and make
off with as much loot as possible. The more cash and valuables you swipe, the better tools
(crowbars, lock picks, drills, and so forth) and larger getaway vehicles you can buy, which 
will in turn let you carry off even more stolen goods. The basic gameplay is divided into a 
real-time component and a planning segment, but not in the same way as a game like 
Rogue Spear, as you might expect. Instead of planning a mission and then carrying it out 
in real time, you use the real-time component to explore the city, sell loot at the pawnshop, 
buy a new getaway vehicle at the auto dealer, or meet new thugs who might join you as 
accomplices.


Matt chooses equipment and accomplices before a mission. The heart of the game actually 
plays out at Matt's hotel room desk. From here, you're presented with a number of buildings 
to rob, like a museum or a ritzy hotel. Then, using a VCR-style control, you act out and record 
a virtual robbery of the building in question. You go through the motions, breaking into safes 
and sneaking around to avoid making too much noise or being spotted. Each shop owner or 
security guard has a bright cone of light representing its field of view, and these cones show 
through walls and floors, so you can track them easily in multistory buildings. There's also a 
meter that shows how much noise you're making when prying open a window or jimmying a 
lock on a cabinet. If you think you might have been spotted or heard, you can just rewind the 
plan to any point and try a different tactic from there. If you're not sure what to do next, you 
can stop the action at will, and time will freeze temporarily while you assess the situation. 
No matter what happens, you can't get caught while planning since Matt is really back in his 
hotel room the whole time.

Once you've devised a plan that you like, you then view it as a noninteractive movie. Here, you just 
watch or fast-forward to the end, and that's it. You'll now see for sure whether your plan worked: 
It's easy to think you were successful while planning the robbery, but you might later discover that 
you tripped an alarm or were seen, putting an end to the mission. Just as you can't really "lose" 
while planning, a failed execution of your final plan doesn't really hurt you: you won't have to face 
the authorities or trigger-happy store owners. (For that matter, the game doesn't feature any 
violence at all.) While it's dull to watch a movie of what you just carried out in the planning stage,
the planning itself can be mentally engaging. 

The Sting! isn't about action--it's about pattern observation, evasion, and cleverness.

Controlling Matt or his accomplices is generally easy. The third-person camera can be zoomed and
rotated easily with the mouse, though walls and other objects can block your view at times. 
You can also switch to a first-person view temporarily. Objects Matt and his accomplices can interact 
with will become highlighted when you move the cursor over them. Then, when you hold down the
mouse button, the game will display icons for actions such as talking,manipulating, and observing. 
Having just a few logical options like these streamlines gameplay and keeps you from having
to guess what you're supposed to do at different junctures. Taking a cab or talking to other characters,
like the clownish pawnshop owner, Ali, is equally simple thanks to the game's straightforward menus 
and dialogue trees.

You'll break into museums, hotels, and other buildings in The Sting! Though it's a game about crime, 
The Sting! is presented in the style of an illustrated children's book or cartoon. For instance, each character's 
proportions are all grotesquely exaggerated, so Matt's chin takes up half his head. Taxicabs are strange 
bulbous things that bounce as they chug down the road. The game also uses lots of simplified colors and
textures, which help create a gloomy city as a five-year-old might imagine it. But that's not necessarily a bad
thing, as the graphics can be charming--at least once in a while. Also, a few of the little details, like the 
streetlights glowing in the fog, are pleasant, though far from spectacular. Unfortunately, The Sting! occasionally
has severe clipping problems, which sometimes place two characters in the same spot at once. And like the 
game's graphics, only bits and pieces of the game's sound really stand out, like the jazzy music score that 
brings Henry Mancini's compositions to mind but doesn't really match their quality. The game is less emotionally 
involving than it could be since its sound effects are infrequent and dull, and you hear voice-overs only during the
intro movie and cutscenes.

The Sting! has a cartoony, childlike presentation that doesn't fit its subject particularly well and also makes
you wonder who JoWooD is trying to appeal to. 
The Sting! looks and, in many ways, plays much like a more complex version of the Chicken Run game adaptation, 
which was geared toward young players. Some older players might be turned off by the cutesy visuals or just not 
find them appropriate to the gameplay. The complete lack of violence also reinforces the idea that The Sting! is in 
some ways a kids' game. There's nothing wrong with an all-ages game, but here, the overall effect is a bit 
schizophrenic. Even with the questionable atmosphere and strange real-time/planning/movie setup, 
The Sting! does offer an enjoyable amount of tension and mental challenge as you creep around stores at night and 
run for cover when guards stroll by. The strategies you'll use to play the game certainly aren't particularly deep or 
complex, but simple entertainment is hardly a bad thing, and more often than not, The Sting! provides plenty of it.



:. install .:

1.: Unrar and mount ISO, double click Autorun.exe and follow on screen text (important)

2.: install, when finished copy crack from folder CRACK (see mounted iso) to your
     game install folder!. thats it, look at START MENU, start game, play, enjoy, 


there is more to come! this evening!...


-ToeD