Details for this torrent 

Divine.Divinity.2002.Crossover.Linux-Ecclesiast
Type:
Games > Other
Files:
3
Size:
1.9 GiB (2043959074 Bytes)
Tag(s):
Divine Divinity game RPG action Crossover Linux
Uploaded:
2017-05-21 12:29 GMT
By:
Ecclesiast
Seeders:
0
Leechers:
1

Info Hash:
89C2549074834727BB55A9F6EC35FD45C0985E8F




Name: Divine Divinity
Publisher(s): EU: cdv Software Entertainment, CIS: Snowball Studios, Larian Studios (digital)
Developer(s): Larian Studios
Release: 2002
Version: GOG v2.0.0.21
Platform: Linux (using Crossover to run the Windows version)
Type: game/RPG/action/isometric

The game is installed and ready to run on Linux using the commercial software Crossover. Tested with Crossover v16.1.0.

"Divine Divinity is an action role-playing game developed by Larian Studios and published by CDV and Snowball Studios for Windows on September 22, 2002. It has two spin-offs, Beyond Divinity and Divinity: Dragon Commander; a sequel, Divinity II; and a prequel, Divinity: Original Sin.

Divine Divinity is an action role-playing game with a top-down camera angle and controlled primarily through the mouse. Its gameplay was inspired by both Ultima VII and Diablo, with which Divine Divinity shares a number of gameplay features.
Both Diablo and Divine Divinity are focused on hack and slash combat in a similar interface, have random equipment generation, and a wide set of skills organized into types. Very much like Ultima VII, Divine Divinity features a significant amount of computer role-playing game elements as well, such as branching conversation trees, non-combat skills like lockpicking, pickpocketing, and bartering, and a reputation and disposition system to track how NPCs will react to the player.
The game also incorporates point-and-click elements which allows the player to move and manipulate certain items in the world. For example, a barrel can be clicked and dragged to move it, revealing that a key is underneath it, or a hay bale can be clicked to spread it out and provide a bed for the player to rest.
The skill system, which would become a staple in later Divinity games, allows a character of any starting class to learn any skill. The system of attributes is also open-ended, allowing the player to develop their character in any direction regardless of their initial class."
 
https://en.wikipedia.org/wiki/Divine_Divinity