Rapidly Creating Stylized Game Assets in ZBrush
- Type:
- Other > Other
- Files:
- 16
- Size:
- 306.34 MiB (321221461 Bytes)
- Uploaded:
- 2017-05-05 20:18 GMT
- By:
- sumi
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- 3
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- 0
- Info Hash: 795C464654AE1CA2429DF824DE6F4B01EA9CD6A3
Throughout this tutorial, we'll look at how we can create detailed game assets without a concept and within a very short time frame. We will also look at the steps required to rapidly build an asset almost entirely within ZBrush. In ZBrush, we will sketch out our silhouette and begin designing our weapon while still in 3D. Then we will break the sketch into a more production-ready model and create a quick and iterative pipeline for testing out our model in the game immediately. Afterwards we'll detail our asset to finalize it. By the end of this tutorial, you will have a solid, flexible, and iterative workflow that will help you crank out great art in a fraction of the time it would normally take. Software required: ZBrush 4r7, xNormal, Marmoset Toolbag