Blackguards 2 (2.1 Patch) (GOG)
- Type:
- Games > PC
- Files:
- 1
- Size:
- 306.89 MiB (321794560 Bytes)
- Tag(s):
- blackguards blackguards 2 gog
- Uploaded:
- 2015-03-16 17:38 GMT
- By:
- Sarah116
- Seeders:
- 1
- Leechers:
- 0
- Info Hash: 3615995D92873E1633350E798B0ECF9DE13C3238
Hey guys, here the latest patch for blackguards 2. This is only for the gog version. Link for gog version is below. Hope you enjoy and please help seed, https://www.piratebays.to/torrent/11687817/Blackguards_2_(Latest_With_2.0_Patch)_(GOG) ◕◕◕◕◕◕◕◕◕◕◕ Changelog for version 2.1 Patch MAJOR ●Fixed a potential script freeze during Battle of El'Halem ●Fixed game breaks if renaming savegames during battles ●Fixed faulty win condition in Benivilla Forest recapture scenario corrected win condition issue in Niobes Estate ●Fixed game breaks if spawning entities die ●Fixed a potential error source in Shinna preparation battle win conditions ●Fixed problem that Faramud's dialog was deactivated when whole map was conquered ●Fixed a problem with with Cassia-Dialog that hindered the game to progress ●Fixed carnage training fight that wasn't triggered correctly ●Fixed freeze on some maps when using the LoS tool BALANCING ●Reduced critical hit chance of bounty hunters to zero destructible Crystals can now be destroyed with a single melee hit of any damage type ●Lowered damage threshold to interrupt Great Petrifier's eternal petrification power ●Made Zurbaran's Seduction of Niobe more likely to be successful ●Added additional belts to lorfas merchant's supply ●Hammerblow maneuver now causes triple damage ●More aup damage and exp costs for feint maneuver ●More damage and exp costs for aimedthrust maneuver ●Additional wound and increased aup costs for sniper ●Reduction of the offhand bonus of dualwield 1 and dualwield 2 ●Increased exp costs of dualwield 1 and dualwield 2 ●Adjusted difficulty levels "easy" and "hard" to increase the difference (easy is ●Easier, hard is harder) ●Increased the wound penalties MINOR ●Corrected Great Petrifier's collision for Line-Of-Sight calculations ●Corrected Great Petrifier's dodge animation ●Adjusted size of deployment zones in several maps ●Improved camera start locations in several defend and recap scenarios ●Increased camera scroll speed on Adamant Map ●Fixed a few missing sounds on interactive environment ●Reduced resistances of insect warrior in Lorfas ●Optimized functionality of arsonist objectives in Dujar Looting and Cuoris Sabotage fights ●Fixed a problem in battle of mengbilla battle-script that hindered catapult impacts if cassia was very good or very evil ●Added hint for treasure chests ●Fixed minor issues with barrel towers in a couple of maps ●Added more cheering to arena battle ●Made traps and interactive objects trigger if entities spawn on them ●Fixed a potential dialog bug in the goblin mine ●Set Leaper's jump attack effects to -forced- to avoid victims to sometimes remain unaffected ●Fixed an issue with 3d models not disappearing in escape zones ●Fixed dialog after losing preparation battle for first chimerologist ●Fixed Nasrin's stats, items and portrait ●Removed spider webs' spike damage resistance ●Corrected win conditions timing issues in several defend and recap scenarios ●Fixed an AI problem in Marwan Strikes Back scenario ●Reduced enemy spawn in goblin mine defend scenario ●Fixed berserk elixir ●Removed two potential error sources in archer AI scripts ●Tykates now vanishes correctly from his cage when released or executed ●Repaired missing texture link in Jester Wood gore ●Corrected hex cell height levels in a few maps ●Improved AI script interaction with Ecliptifactus entities ●Added hint boxes for chimera conversions with the Hell Organ ●Fixed a problem with partial success in El Halem preparation battle ●Fixed swamphole script so it properly reacts to knocked back entities ●Fixed dialog timing in Adamant battle ●Repaired Morfu sounds ●Fixed problem that Takate and Zurbaran were set inactive when their dialogs are done. ●Fixed broken narrator-screen prior to ElHalem. ●Fixed some Problems with Riz' dialogs ●Fixed dialog option about saving Mirai in Marwan's throneroom ●Fixed problem that bits of dialog may repeat in Niobe/Zurbaran-Dialogs and in ●Takate's dialog in the camp ●Fixed some minor dialog-problems ●Fixed problem with achievements "The Saint" and "The Monster" ●Fixed Knockback so it no longer pushes victims through Fortifex walls ●Fixed the Screen of "four years later" just displaying "4" in Japanese ●Corpofrigo lvl4 no longer breaks if cast on a neutral object ●Fixed an issue with difficulty levels are not being applied correctly ●Added tooltip for difficulty level option ●Odded path-dots on worldmap that were missing when re-entering from the camp ●Opening the tutorial in battle no longer breaks the interface ●Improved font rendering on high resolutions ●Fixed some resolutions not working correctly ●Ecliptifactus clone can no longer use the 'guard' action ●Fixed issue with traps not working after un-/selecting them multiple times ●Added multiple small GUI and loading time improvements ●Fixed poison effects that were not shown correctly on some weapons ●Fixed camera sometimes behaving strangely on worldmap ●Fixed battlelog not showing correct number of wounds ●Fixed multiple errors in the comparison of item effects ●Fixed auto-sequence not stopping speech if skipped ●Removed need to click right mouse button after using a free action (e.g. throwing a weapon) ●Converted creatures no longer trigger attacks of opportunity from the own team ●Multiple small visual fixes ●Solved a few issues with text not scaling properly ●Fixed a problem where two different items with the same localized name in the description box ●Enabled the battle shortcut buttons during the enemies' turn ●Character story progress buffs are now correctly displayed on the character sheet ◕◕◕◕◕◕◕◕◕◕◕◕◕◕