3DBuzz - Game Assets in 3DS Max Volume 2
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- Video > Other
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- 16
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- 892.09 MiB (935419099 Bytes)
- Uploaded:
- 2014-08-06 19:27 GMT
- By:
- sumi
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- Info Hash: 03B276BA47EBB012C1409DA21F96D46FBE4FAC89
In the second Max series, we’ll look at creating game ready textures and geometry for foliage. In the first half, we’ll be painting textures in Photoshop, and then creating our assets to apply them to. From there we’ll learn how to bake textures from high poly geometry in 3DS Max. When we’re done, you’ll have a solid grounding, and an early start on the hardest part of game environment creation. Discipline: 3D Design, Game Dev Software: 3Ds Max